[UPDATE – THE CROSSBOW, IMPROVISED SHORT BOW AND OTHER THINGS NOTED IN THIS DEV BLOG ARE NOW IN-GAME. VIEW THEM HERE]
It’s been a while since the last devblog for DayZ – around September last year we were treated to a dev blog that talked about items, loot mechanics, the new inventory system and restraints. What a long way the game has come in these last 5 months! The latest dev blog from Rocket is jam-packed full of exciting new features that are creeping ever closer to making it into the experimental branch of DayZ Standalone.
It seems the guys have taken a major leap forward in regards to engine physics – this is the first time we’ve seen physics operating in the game and it looks like much of the groundwork has already been done. Rocket demonstrates the dropping and throwing of various different items, showing how each one traverses through the air differently and interacts with the different materisls around it depending on what type of material the item is made of.
Physics is really a stepping stone for DayZ, with it comes the possibilities of rag-doll players and zombies, dragging and dropping dead players or hostages, throwing-weapons, explosions and everything else that comes with it.
Rocket mentioned that the development team has been expanded specifically to introduce and improve the hunting and cooking aspects of the DayZ standalone – by developers who have experience working on other big hunting games. He shows a player slowly approaching pig or boar through the brushes around a lake and delivering a killer blow with the Mosin-Nagant. The animal provides 2 different types of meat, ‘pork leg’ and ‘pork steak’, and its indicated that you’ll be able to cook these two types of meat with a portable gas cooker and a cooking pot or frying pan.
The possibilities for cooking are really endless – especially when Rocket is drawing inspiration from ‘Project Zomboid’ – another great zombie game which literally allows you to make a dozen different types of soup from a plethora of different cooking ingredients – each having a slightly different effect on the player depending on what goes into it.
Bow & Arrow
While the Bow and Arrow looked like it was in very early stages, it was clear to see how we can expect the Bow & Arrow to work – similar to other games like Rust the bow is very basic and the arrows protrude from your victims like massive splinters. We’re very excited for the bow and arrow, you should be too. When improvised weapons like this Bow & Arrow are complete and in-game, we’re going to see a massive decrease in the amount of currently spawning weapons.
Another massive game change is currently being worked on in the form of persistent storage. This is when items in and around Chernarus can carry over their contents between server restarts. We had persistent storage in the many mods of DayZ in the forms of Tents (Mods like Epoch even have vault-like safes) – now it seems the team are going to start off with backpacks. – meaning you will be able to fill a backpack up with gear, take it into the forest in a desolate location and hide it in a bush for darker days. We would expect that soon after we have persistent storage for backpacks, items like storage containers, ammo crates and then eventually tents will work in the same way and we can finally start working towards a sort-of end-game hoarding.
There are a few other things mentioned in the below video, like performance improvements, network optimizations, much welcomed melee improvements and more. It’s one of the more feature-rich dev blogs, so check it out below and as always, leave us your thoughts in the comment section below!