A new status report has hit the DayZ dev blog and as you can imagine, the report focuses mostly on the new 0.60 experimental build. For the most part, the 0.60 experimental branch still has a lot of issues. The dev team have a long way to go before their original 0.60 dream makes it to stable servers. However, progress is being made and there’s mostly good news to share this week.
Perhaps the biggest thing so far is that the DayZ community have been reporting bugs left, right and center despite the bug tracker being offline for maintenance. Great job guys!
Of course the dev team have to fix up those bugs before they can continue with development. Below we have a list of those bugs from Brian Hicks. You can view more information about the bugs in Hicks’ post in the new status report.
– Error Messages when picking up any item with attachments that has been placed on the ground, and then moved to inventory
– Player Item Loss when logging off while holding backpack
– Several server crashes causing VERY short server uptime
– Client crashes when navigating certain coastal cities
– Weapon Attachments twitching randomly out of sync with weapon and player hands
– Client stuck on black screen after launching PC in some configurations
– Players seeing other players stuck in climbing animation in some situations
– Client crash after exiting to Main Menu in some configurations
– Character unable to see their clothing after initial spawn and login
– Client Crash when connecting to a new server
– Roads visible through some objects
Hicks also announced their focus for 0.61! 0.61 is going to be a while off now but if you’re looking for what’s coming next, take a read through the list below.
– Server Login Queue
– Merge of New Audio Technology from Arma 3 Eden Update
– Update of Weapon Sounds for New Audio Technology
– Dynamic Spawning of Infected
– Predators (Wolves)
The rest of the status report is dedicated to Peter’s words on gameplay mechanics and balancing and ends with a community spotlight. Definitely take a read through Peter’s post if you’re interested on the dev’s current work on game balancing, especially when it comes to the various gun mechanics used throughout DayZ.
Finally, the spotlight takes a look at the experimental build from DAT Gooner. If you haven’t managed to get into the experimental branch yourself and don’t want to go through the pain of sitting on the menu in the hopes that a server spot will open up for you, check out the video below.