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This weeks status report goes over some of the challenges the team faces ahead of the next stable release and covers in detail how persistence should work. The community spotlight also highlights some videos from content creator Carrot Survivor. Check out the report here.
Works continues on the experimental branch this week and we have an update from the team on what has been fixed and what to look for moving forward. Hicks’ portion of the update covers a lot of changes to where loot spawns (or no longer spawns) so get up to date on that so you…
Hello there again, fellow bandits and survivors of Chernarus. With the release of this current experimental branch update, several new model files have been found, some of the items being useful to survival and others.. Well, let’s just say they’re just for aesthetic reasons. Please do keep in mind that not all the files found…
The developers again share their vision of the future of development and what they have been working on recently. Brian Hicks discusses the new rendering system used by the enfusion engine and changes to stamina/sprinting. The rest covers the theory behind FOV and environmental updates. Read the whole thing here and check out the community…
This weeks status reports gives us an insight into the way the team are resolving the various sound bugs the game has been plagued with since release. It seems like with the new engine these bugs we’ve been experiencing for a while are all going to finally be resolved and things like the deafening roar…