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This weeks Development Report includes a detailed explanation of the methodology behind the spawn locations for players, vehicles, loot and dynamic events. It’s an interesting read and gives some insight into the thinking behind some of the changes that have happened and no doubt will happen in the future to the spawn locations in Chernarus+….
After a break last week there is a new status report online detailing what the team are currently working on as they push towards the next big stable update. Aside from a Dev update going into the specifics of what they are working on the post covers DayZ’s presence at E3. It also trials including…
This is the first Weekly report after the release of the new experimental update to 0.56. The development team seem happy with the improvements made in this update to player side performance and gameplay performance reporting that they have seen improvements in speed 4 times that of previous build. Unfortunately server side performance has taken…
Hello there, fellow bandits and survivors of Chernarus. With the release of this current experimental branch update, several new model files have been found, some of the items being useful to survival and others.. Well, let’s just say they’re just for aesthetic reasons. Please do keep in mind that not all the files found will…
It’s been a rough few weeks for DayZ fans across the globe. Patch 0.55 landed almost a month ago and since then, the player-base has seen a sharp decline overall and DayZ Standalone has been subjected to some goat-related ridicule. Some mechanics introduced didn’t go down to well in 0.55 – there were some major hiccups with…